
Look closer
Specimen 01
The Children
Short ones and tall ones, with faces twisted into something that isn't a face any more. They wander the halls together. They freeze when your light finds them. Count them. Then count them again.
Ashcombe Museum of Natural History · Night security
The museum closes at 9. Your shift starts at 10.
The job
You took the night shift at the Ashcombe Museum. Walk the halls. Keep every exhibit in its place. Watch for break-ins. Clock out at six.
What nobody told you: the museum is haunted, and every night it gets worse. The caveman isn't where you left him. The dinosaur skeleton has turned its head. Something is jogging down the hallway in the dark.
You have a flashlight, a few places to hide, and a strange cloak that can make you invisible. Survive until 6 AM.
Shift timeline
10:00 PM
Night one
The doors lock behind you. The phone on the desk rings once. "If something in there looks like it moved, don't stare at it. Just keep walking."
Third patrol of the Hall of Ancient Peoples. You're sure he was facing the fire. He's facing the door now. He's facing you.
The breakers trip. Red emergency lamps. Somewhere down the east wing, bare feet on marble. Running. Getting closer.
It's been on that plinth for a hundred years. Tonight the skull is looking straight at the security office. You hear bone scraping on stone.
Make it to dawn and the doors open. Fail, and the museum gets a new exhibit: navy wool, brass torch, posed mid-scream.
Meet what hunts you
Hover over a case to look inside. On a phone, tap. You've been warned.

Look closer
Specimen 01
Short ones and tall ones, with faces twisted into something that isn't a face any more. They wander the halls together. They freeze when your light finds them. Count them. Then count them again.

Look closer
Specimen 02
Skin stretched over bone. White eyes that glow in the dark. A smile far too wide for its face. You hear the breathing first, then the footsteps. It runs. Fast.

Look closer
Specimen 03
A man's face on something with far too many legs. It hangs from the ceilings and creeps along the walls. It's blind. It hunts by sound. Walk softly.

Look closer
Specimen 04
The caveman by the fire. The dinosaur skeleton in the Main Hall. The bronze naturalist on his bench. They only move when nobody is looking, and every night they're a little closer.
Survival tools
Your only light. It keeps the Children frozen and shows you what's waiting in the dark. But the batteries drain, and the dark is when they come.
Lockers. Display cases. Under the desks. Get in, hold your breath, and listen to it walk right past. Don't hide in the same place twice.
A strange cloak, chained in a reliquary in the basement. Catalogued in 1913, and nobody can say what it is made of. Wear it and you fade out of the world: unseen, unheard, until the field starts to fail.
Features
No third-person safety net. Just your eyes, your torch and your breathing.
A fully built museum: marble halls, dioramas, a flooded wing and a basement you don't want to go down to.
Phones ring. Breakers trip. Doors open by themselves. Right on schedule, every night.
Statues shift. Skeletons turn. What was behind glass last night is in the corridor tonight.
More hunters, longer hunts, fewer lights. Nobody has made it to night seven.
3D sound and a fully voiced story. Hear where it's coming from, and pray it isn't behind you.
Screenshots and trailer
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